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![]() Visual Studio Xamarin Forms Force Regeneration Of Generated Files Windows 8.1 DLL ProjectNow the library compiled.But did it work? No. Of course you can just not compile with /sdl, or define _CRT_SECURE_NO_WARNINGS, but I chose to fix all of these. These are specific to Microsoft’s libraries though. You have to use “secure” versions of those functions, strcpy_s, strcat_s, sprintf_s and so on. This means that that common functions like strcpy, strcat, sprintf and others will not compile. I thought it would be more realistic to modify the code, so I created a new Windows 8.1 DLL project in Visual Studio 2013 (I am now using Visual Studio 2015 but it is the same for this) and set about modifying the code so that it would compile.In no particular order, here are some notes on what I learned.I was able to get the DLL to compile after disabling the multi-threading support (more on this later), and commenting out some functions that I don’t yet need.Another issue I hit was that Visual C++ by default performs “Security Development Lifecycle” checks (compile with /sdl).I excluded SUCCESS results. What dependency was not found? I downloaded the Sysinternals Process Monitor utility and set the filter to monitor my C# game. It turns out that you get this exception even when the DLL is present, if there is a dependency in the DLL which is not found. I still got DLLNotFound exceptions. OK, so you have to add the DLL as content in your C# project, and make sure it is set to copy to your output. Did it then work? Yes, but it took me some time to get it working from C#.Next, I kept getting DLLNotFound exceptions. ![]() Or not without yet more #ifdef blocks. I could add that of course but then my DLL would have a dependency on the Windows Runtime and if I wanted to use the code for, say, Windows 7, it would not work. However my DLL was not currently compiled using /ZW for “Consume Windows Runtime Extension”. I searched for what to do, and came across this MSDN article which recommends using RunAsync, WorkItemHandler and IAsyncAction. Uwp visual studio windows runtimeMicrosoft has completed Visual Studio 2015, the latest version of its all-encompassing development tool. Of course I was greatly helped by the fact that the code was already written with concurrency in mind.The effect is spoiled by the time it takes to load the DLL but fortunately you can get DDS to solve multiple boards in one call though I have yet to experiment with this. It works well, speeding performance by about three times on my quad-core desktop. I also added:To the top of the code. I simply modified this to use a parallel_for loop instead, using the example here for guidance. Previously, QueueUserWorkItem was called in a for loop. Windows Runtime apps run in desktop windows. In Windows 10, the store is right there and done in a tasteful way.The Store is more visible in Windows 10 than in 8 because in Windows 10 there are no longer two separate environments (Metro and desktop), but only one (desktop). Windows 8 was great except that nobody discovered the store. It’s because that’s the best way to improve the liquidity our store. Visual Studio 2015 includes Xamarin project types, though out of the box these just tell you to go and install Xamarin, which lets you build Android and iOS apps with C#, subject to a separate Xamarin subscription.Another option is to use Microsoft’s new iOS tools to code in Visual Studio while targeting Apple’s mobile platform, though this does require a Mac running a remote agent.There is also Visual Studio Tools for Apache Cordova, where you code in JavaScript and wrap the results as native apps for both Windows and mobile platforms. Since the early days of Azure, the development experience has improved, so that with a modest understanding of the ASP.NET MVC framework you can go from an idea to a working demo, hosted on Azure, that you can show customers, in a short space of time.There is also a new Cloud Explorer in Visual Studio which lets you view Azure resources from the IDE.Mobile is Microsoft’s weak point, but the the company has made efforts to support Android and iOS both through mobile service back-ends hosted on Azure, and by supporting various approaches to building cross-platform apps. Microsoft has an entire stack, including Windows as both operating system and development environment, Visual Studio for coding and testing, and Azure for hosting cloud applications. Visual Studio has a key role here, too. If Microsoft gets this right, Project Centennial will be the preferred way to deliver most desktop apps, since it is both easier and safer for the user.If the Store does take off (and if it does not, Windows 10 will in part have failed), then Visual Studio will be the key tool for created or repackaging apps for Windows.Windows 10 is important, but so too is Azure, Microsoft’s cloud platform. This lets developers package desktop apps for delivery from the Store, using app virtualisation (based on an Enterprise product called App-V).
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